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Features Overview

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dnd_phone ships 20+ apps, all individually toggleable via Config.Features (config/config.lua). Below is the full catalog.

Core / System

  • Setup Wizard — device creation, model (iOS/Android) pick, language, passcode, appearance, performance.
  • Lock Screen — OS-differentiated (iOS large thin clock / Android bold centered clock + uppercase date), clock position/style options, notification history stack (up to 4).
  • Home Screen — real app icon artwork, press-and-hold jiggle reorder mode (like iOS/Android), unread badge dots, paginated app grid + dock.
  • Control Center — pull-down quick settings (Airplane/Dark mode, brightness/volume, notification shade with history + "Clear all"), iOS Camera quick-launch, OS-differentiated styling (frosted glass pill tiles vs flat Material tiles).
  • Settings — native-OS-styled grouped cards: dark mode, airplane mode, wallpaper (presets + custom URL, separate lock-screen wallpaper, blur/pan/zoom), ringtone + notification sounds (separate packs, with preview), volume, brightness, accent color theme, language, account credentials, owner name + copy-number, Avatar Builder (DiceBear-based avatar creator — pick hair/eyes/mouth/clothing/etc. categories, live preview, flattened to a PNG and uploaded the same way a manually-taken profile photo is).
  • Store — install/uninstall (show/hide) other apps from the home screen/dock; sidebar category tabs (Finance/Business/Property/Social Media/Transportation).

Admin tools

  • Admin Dashboard — staff-only standalone tool (/dnd_phone_admin, ACE-gated), entirely separate from the phone itself. Searchable list of every registered device + active number, a "Nearby" filter for whoever's online around the admin right now (Steam Hex/License/License2/Discord ID shown live for online owners), and an inline number editor. See Commands for setup.

Communication

  • Phone (dialer) — keypad, call via pma-voice, incoming/outgoing/active call overlay, call logs, "Hide My Number" toggle, mute, voice activity indicator, Dynamic Island live call pill (iOS), Group Call (shared multi-party voice channel, reuses the same call session machinery, join/leave from Group Chat).
  • Messages — per-device threads, text/image/location share, group chats (create/rename/add member/change photo), delete message/conversation, unread counts, read receipts, online delivery, attachment menu (location/contact/camera/gallery), typing indicator ([nama kontak] is typing...), Angpao (red-envelope group money-split — sender sets a total + packet count, first-N claimers each get an equal share, race-safe via an atomic guarded claim query).
  • Contacts — CRUD, favorite, block, search, own-profile card, share-to-nearby.
  • Mail — send/receive with optional money attachment, claim, star, trash/restore, permanent delete.
  • Dark Chat — bridged to dnd_blackmarketplace's darkchat_* exports; org-scoped messaging threads, anonymous typing indicator (someone is typing..., no identity shown by design).
  • Birdie — Twitter/X-style social app: posts, replies (with the full formatting toolbar), likes, reposts, follows, profile editing (including the Avatar Builder, see below), photo attach (Gallery or fresh Camera capture), per-account notification scope (All/Following/Off).
  • Payphone — world-prop phones (proximity interaction, no phone item needed) that call through the exact same call session a normal 1:1 call uses, so the recipient gets a standard incoming-call experience; caller ID always shows as "Pay Phone". One consistent booth-bezel UI covers dial → ring → active → ended (own dedicated call UI, not the phone's own call overlay), with a contact-picker panel and an auto-hangup timer for unanswered calls.

Media

  • Camera — real live viewfinder (application/x-cfx-game-view), front/back toggle, flash, aspect-ratio picker (1:1/3:4/9:16/Full), filters baked into the saved photo, upload via Fivemanage.
  • Gallery — captured/saved photos, favorite, delete.

Money

  • mBanking — myBCA-inspired UI: personal/job/gang/custom "organization" account switcher, hide/show balance, transfer by phone number or raw identifier, saved payees, in-phone confirmation before sending, refund-on-failure, push notifications for sent/received transfers, mirrored into Renewed Banking's own statement.
  • Billing (player side) — active/history tabs for job invoices, shows the issuing job's label (not just its internal key) with the operator name as a secondary line, Pay Now for pending bills, all payments logged into mBanking's own transaction history.
  • EDC — job-only payment terminal tool (/billing_edc, F7, plays the normal phone-open emote), bills a typed phone number or a live nearby player; unpaid bills auto-charge once overdue (online-only, retried the instant an offline target is next reachable). Also exposed as a cross-resource API (exports.dnd_phone:CreateBill, parameter order mirrors okokBilling) for other scripts to invoice a player without a physical EDC — see Exports & Events.

Vehicles / Property

  • Garage — vehicle list (JG Advanced Garages), real display names, garage label, Out/Parked/Impounded status, Locate (live position → garage fallback → notification), Valet.
  • Property — BCS Housing–backed list, GPS waypoint, lock state, key-holder count, complex/area, payment type (Sale/Rent), owned-vs-key-holder distinction.

Utility apps

  • GPS — bookmark current position with a label + optional photo, tap to set a real waypoint.
  • Notepad — title + description notes with an optional photo.
  • Calculator — purely client-side, standard iOS/Android-style operations.
  • My Sim (SIM Card) — mobile data plan purchase/status + WiFi zone detection; gates internet-dependent apps; paired with the Signal Strength System (real tower-distance + altitude model — signal drops as you get farther from the nearest tower, and drops further at altitude, so mountaintops reliably lose signal), which separately gates Calls/Messages the same way Airplane Mode already does, on top of the internet gate above.
  • Advertise — player classifieds board (buy/sell/jasa listings), "Boost" to the top of the feed, deep-links into Cab's delivery flow ("Jasa Delivery").
  • Economy Market — read-only price/trend viewer for one dnd_economy agency (sparkline, demand badges, stock).
  • Job — emergency report, apply for a job, HRD management (on-duty staff roster, application review), threaded staff replies ("Pesan Masuk"), bridged to dnd_jobmanagement's exports.
  • Downtown Cab Co. (Driver + Customer apps) — ride or delivery trip requests, accept/decline with countdown, live status (searching → matched → in_progress → completed), tips, standalone taxi-meter HUD overlay (visible outside the phone while On Duty), trip history, street-name resolution.

Battery, charging & repair

  • Battery drain + health wear (passive + water damage), docked charging model (phone locked to its station while charging), granular charge ticks, powerbank item (charge/health metadata), charging animation + bolt indicator, low-battery/low-health push notifications, dead-battery lock screen.
  • Service Station — job-gated standalone tool (not the phone itself) for repairing/restoring a customer's dropped-off phone or powerbank: battery repair, account credential reset, device restore (move identity to a blank phone), OS switch — each with a mechanic animation + progress bar and a real cost charged to the device owner.

UX foundations

  • Use the phone while walking; cursor input without game-keybind interference.
  • Configurable open/call emotes + hand prop, with a watchdog that re-applies if GTA silently cancels the animation.
  • Centralized design system (web/src/theme): OS-differentiated look (iOS pill radius + green toggles vs Android Material radius + blue toggles) applied automatically to every app.
  • Phone slides up/down when opening/closing, with a "peek" state for incoming notifications/calls while closed.
  • Full i18n — every app's UI text follows the Settings > Language toggle; see Locale Guide.

See Exports & Events for the full server API surface behind these apps.

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